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Class 11 (Mar 26)

Spring break, no class was held.

assignment, class

Class 10 (Mar 19)

In this class we looked at the emergence of home computer gaming, which was very closely tied to gaming:

  • Intel 4004, 1971 - The release of this chip, though expensive and slow, marked the beginning of the time where a modern CPU was available to the general public. The homebrew computing community build countless machines around this chip and other chips that would follow (the MOS 6502, for example)
  • MITS Altair 8800, 1975 - The first computer sold as a kit or fully assembled. It didn’t have a keyboard or monitor by default, but was a full usable computer, though it took a dedicated individual to do much with it. Demand was very strong, though, and the home computer market was born.
  • Apple I, 1977 - Apple Computer was started April 1, 1976, and the Apple I was the first product. It was a kit, was easy to assemble and use, and was affordable.
  • Apple ][ family of computers, 1977-1993- The original Apple ][ was the system that would set the standard for home computers. Steve Wozniak created the original Apple around the idea of being able to create and play games on it, so it truly was built for gaming. Key features of the Apple ][ line:
    • No assembly required (great design, and no fear of electrocution
    • Sound
    • Graphics
    • Built-in keyboard
    • Expandable
    • Easy to use and to program, all of the tools one needed were readily available.
  • Lots of information is available on the Apple ][, and it’s easy to play many old games on this classic system:

We’ll talk more about this system after spring break, and cover some other home systems, too.

The third assignment was given, and is due on April 2, when you’re back from break:

Assignment 3, create a sequel to a classic game (PDF, 71k)

Have a great break!

assignment, class

Class 9 (Mar 12)

In this class we looked at the home videogame crash of 1983, and what happened leading up to this event. We also covered some additional topics from the same era (1978 - 1983)

  • Handheld gaming - Mattel Electronics released the first handheld game, Auto Race, in 1977. They soon released the classic Matte Football game, and a large list of other follow-up games. Handheld and tabletop games were very popular during this era, and would ultimately follow the same route as console game (one system + many games) with the introduction and success of the Nintendo Gameboy in the late 80’s.
  • We then looked at other console systems that would compete with the Atari VCS (2600)
    • Mattel Intellivision, 1980 - A system that offered better graphics and sound capabilities, a more sophisticated controller (more than one button!) and better sound capabilities. They also officially licensed most sports, a first for videogames.
      • Intellivision Lives - the original people involved with the system bought the rights and now develop these games for modern systems
    • Coleco Colecovision, 1982 - Released five years after the Atari VCS, this system was much more powerful, had expansion options, and licensed a huge hit as a pack-in game - Nintendo’s Donkey Kong.
    • Vectrex, 1982 - This was a self-contained system with it’s own vector display screen built in. This was the first sytem to include analog joysticks, too.

Around the end of this time (1983), a series of factors led to a complete crash of the home market:

  • Videogames were sold as toys, and toys followed a fad sales patter (very hot, then you can’t give them away)
  • A large number of companies got into the market, and rushed to get games on the shelves - these games often terrible, and consumers had a hard time determining what was good and what was not good.
  • A few high-profile games, from trusted companies, really soured consumers and retailers (Atari Pac-Man for the VCS and E.T. for the VCS were prime examples of this).

Because of these and many other reasons, the home market crashed, games and system were sold at clearance prices, and many companies left the market (Coleco, Mattel, Milton Bradley, and countless others).

Home computer gaming was alive and well during this time, and we’ll talk about that next…

No assignment was given.

grades, update

Grades Updated, Sunday March 16 pm

Grades updated again - everything that has been turned in has been graded.

grades, update

Grades Updated, Sunday March 16 am

The grades page has been updated. Everything I’ve received for the 1st assignment is included. If anything is wrong, or you have any questions, please contact me.

To view grades, just click on the Grades tab at the top of the page.

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Class 8 (Mar 05)

In this class, we focused on more games from the arcades during the golden age.  Games covered include: Ms Pac-Man, Radarscope, Donkey Kong (and DK Jr and DK3), Defender, Burgertime, Congo Bongo, Moon Patrol, Robotron, Zaxxon, Track & Field, Scramble (and Strafe Bomb), Tapper, and more.

We could spend the entire semester on games from this time, it’s a shame we don’t have time to cover more of them.

assignment, class

Class 7 (Feb 27)

This class was an examination of the early programmable home game systems - systems that stored games on removable cartridges.

These systems include:

  1. Fairchild Channel F
  2. RCA Studio II
  3. Atari VCS

The system that would last was the Atari VCS, which would later be known as the Atari 2600 (the name was changed when later Atari systems were released). We looked at the reasons the VCS took off, and we obviously examined and played many games.

The second assignment was given: Play and review two Atari VCS games:

Download Assignment 2 PDF (73k)

This assignment is due at the beginning of class next week, and must be submitted electronically via email before class, or turned in to me at the start of class.

Please contact me if you have any questions.

assignment, class

Class 6 (Feb 20)

This class was focused on the beginning of The Golden Age, a period starting with Space Invaders arcade, and lasting through the early to mid-80s.

We examined Space Invaders, created by Taito, published by Midway in the U.S. This game was the first true global hit, and it propelled gaming forward in many ways.

We then looked at many other games that would follow, in the late 70s to early 80s, and saw a progression of technology and gameplay, up to and including Pac-Man, the first big character-based game.

The first assignment was given: Design your own arcade game from The Golden Age:

Download Assignment 1 PDF (800k)

This assignment is due at the beginning of class next week, and must be submitted electronically via email before class, or turned in to me at the start of class.

Please contact me if you have any questions.

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Class 5 (Feb 13)

This class was focused on the mid 70’s arcade and home markets.

We looked at several 70’s arcade games, including:

  • Atari Kwak
  • Atari Touch Me
  • Kee Games Tank
  • Atari Breakout
  • Sega Killer Shark
  • Atari Shark Jaws
  • US Billiards Shark
  • Midways Blue Shark
  • Exidy Death Race
  • Atari Sprint 1/4/8
  • Atari Football
  • Atari Basketball
  • Atari Soccer

We then looked at the home market:

  • Atari Home Pong (sold at Sears, 1975, $99)
  • Coleco Telstar (1976, $49)
  • Many more single purpose home consoles (Tank, Ranger, Stunt Cycle)

At this point, we’ve got the arcade market maturing a bit, and many single-game consoles in the home market.

No assignment was given.

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Class 4 (Feb 06)

This class was taught by Dan Higgs, a grad of MCAD.

This class was a viewing of the documentary The King of Kong: A Fistful of Quarters, a film that documents the competitive side of classic gaming, and illustrates the surprising depth of many early, classic games.

No assignment was given.