Class 15

In this class, we reviewed grades and the class as a whole.

We looked at some other Unreal projects, too:

  1. Ke Jiang’s Final MCAD project, an Unreal level built on UnrealEngine2 Runtime
  2. VRND (Virtual Reality Notre Dame) - and oldie, but a goodie

We then looked at some UnrealEd stuff:

  1. Zones & Portals - the Unreal way of creating distinct areas of detail
  2. Antiportals - a way of optimizing outdoor, terrain levels
  3. Sounds - ambient, in-game sounds (tutorial here)
  4. Level Music - music that plays (and loops) while your level is active
    1. Music files must be in OGG format (similar to MP3 - it’s a compressed audio format). A slick tool for creating OGG files is here
    2. The OGG file must then be placed in the Unreal/Music
    3. Then you specify view->level properties->music the name of the OGG file that you’d like to play. For instance, to play Clockwork.ogg, you would set the music property to “Clockwork”
  5. Groups - a handy way to organize / hide / select items in your levels

We also looked at some great tools for audio and image manipulation, from PortableApps.com

  1. GIMP
  2. Audacity

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